Place as Prototype
Recreated the boardwalk and Sea.Hear.Now festival footprint in Unreal Engine 5.3 to test previs, digital advertising, and interactive possibilities.
Digital Twin · Unreal Engine 5 · Cinematic Worldbuilding
A three-week film challenge became a world I am still building.
I first reconstructed the Asbury Park boardwalk to test a real place inside Unreal Engine, then used it to make an original short under deadline. Since then, the same environment has become a cinematic backlot, visual sketchbook, and long-term experiment in how a digital place can mature alongside the filmmaker using it.
Recreated the boardwalk and Sea.Hear.Now festival footprint in Unreal Engine 5.3 to test previs, digital advertising, and interactive possibilities.
Turned the environment into The Fisherman for Asbury Park's three-week APin3 challenge. The MetaHuman Animator and LiveLink short screened locally as a festival finalist. Festival record ↗
Returned through aerial, festival, horror, and speculative studies—changing light, weather, cameras, and genre without rebuilding the place from zero.
Reorganized the project in Unreal Engine 5.8 as a dependable stage for an original supernatural anthology, with cinematic and interactive versions sharing the same environment.
A recent pass through the evolving environment, showing the boardwalk as a reusable cinematic stage rather than a finished one-off scene.
A three-minute urban legend made for the APin3 challenge in three weeks, using MetaHuman Animator, LiveLink, and the boardwalk as an authored dramatic location.